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Mugen
Kippy Elite
20 years old
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California
Born April-28-1990
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Character(s): Ryuzaki, Kururu, Hibari, Napster
Guild(s): Symphonia
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Last Seen: 6th September 2010 - 03:12 AM
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27 Jun 2010
Well, hello to everyone who is new and everyone again who has been here through the tough times. The names Jeff but you can find me in game on my Assassin Cross Ryuzaki. I've been on KippyRO for a long time now and have seen it go up and down. Pretty much this server is everything I would want but a little lacking on the PvP/WoE side. But even without that I have eventually just came to enjoy with what it has to offer. I've also met a few good people here who I have become close with. So I hope you all enjoy the server just as I have enjoyed it.
5 Feb 2010
![]() Reference: Please don't flame this is a typical standard Assassin Cross Guide for those who wish to focus and try playing this class. Any suggestions or comments are appreciated. Thank You Table Of Contents I: Introduction II: The Assassin Cross III:Builds IV: Stats V: Skills/Second Nature/Main Skills VI: The Weapons VII: Equipments VIII: Leveling IX: Conclusion I:Intro: Okay so I decided to make this because I haven't actually seen a decent Assassin Cross guide created for this server. Also I have seen a few people online who have trouble Leveling and what cards/gear to use as an Assassin Cross. Most of you know me as Ryuzaki or Jeff. I have played Assassin Cross for quite awhile already and no I myself am not a great Assassin Cross. People must understand that with time and practice you can become good at playing what class you play as long as you don't give up and keep trying. II:The Assassin Cross: Assassin Cross is known for its devastating melee attack power in Ragnarok Online. With the abilities to hide, cloak, top notch flee, dual wield two weapons, and their ability to enchant poison they are one of the classes to look out for during WoE and PvP. Effectiveness: An Assassin cross are able to use many weapons ranging from one handed swords, one handed axes, daggers, and katars. With this you are allowed to have the highest Damage Per Second or (DPS) ratio out of all the other classes in game with just auto attacking. You also have the fun of using 8 different weapon cards to your disposal if you choose too. III:The Builds: Assassin Cross is probably one of the few classes out there that have many builds but their are a few main ones many used. Note that these builds are the usual builds people use, you yourself are responsible for customizing the way you play and the way you build your Assassin. Also I will not tell you how to distribute your stats as it is for certain that stats go the way you want to build and play your Assassin Cross. I will tell you what they are used for and what the pros and cons are for said stat points. So lets discuss about the builds shall we. Double Dagger Build: One of the most typical and used builds out there to use. With this build you are able to have the highest damage output possible from any class out their and kill of any enemy very quick. Reasons are because you have the ability to use Double Attack with a Dagger class weapon in your right hand, comboed with your Enchant Deadly Poison skill this build will be most likely the build to use during WoE and PvP. The only down fall is that you are not able to use Sonic Blow or Grimtooth without the use of a katar but with time and skill you will learn when to switch weapons when the time comes. Also watch out for reflect getting hit by damage you do will kill you off. IV:The Stats: The way you stat your Assassin Cross is a very crucial aspect to focus on. With a reserved amount of points to use you MUST be very careful on what you spend on because having to much or to little will affect you in game. Getting to know what stats go with what build takes time and patience. You are free to adjust them the more you battle and play to see what suits you best. Know that having the best equips doesn't mean anything if you don't have the right stats to back it up. So lets find out what you need most.
Agility: AGI for short is also an important stat towards your Assassin Cross. AGI affects your flee (chance to dodge an attack) and your attack speed (ASPD). Both are very important. You'll most likely want to get AGI needed to achieve 193 aspd which is the highest on this server. Having a little more wont hurt because having some flee is those situations of getting cornered and making your opponent get more HIT. Remember having tons of flee wont help do you any good against magic. A note to remember depending on what weapon you choose to use your ASPD will be varied. Vitality: VIT is a very tricky stat to use on an Assassin Cross. Because of certain cards/weapons taking advantage of the amount of VIT you have. You don't want to have to little VIT due to you dropping dead in a few seconds. To me having an amount around 40-65 is good enough on the safe side. VIT increased your overall Hit Points (HP) and Defense (DEF). You also get bonuses on HP regeneration. All in all becareful how much VIT you add to your Assassin Cross because they aren't meant to tank but they do have one of the highest HP mods. Intelligence: In my opinion is not needed for an Assassin cross unless your going Soul Breaker or going for mad M-def (don't know why?) but having INT helps you with Sp recovery and achieving more SP for your Assassin Cross. Soul Breaker Assassin Cross need this for damage. Dexterity: DEX is probably the important stat to add on your Assassin Cross. DEX increases your Assassin Cross's HIT or accuracy for your attacks and adds an improvement to your ASPD. You need at least a total of 170 for this server to hit the Insta Cast aspect. Also have enough HIT in order to actually hit your opponent (no point having mad damage if you can't hit anything but a poring). Having a medium of 450-500 HIT is usually good enough to hit most people. Due to this stat dealing with so many factors it is an absolute importance for an Assassin Cross to have. Luck: LUK is another importance (unless you decide to go Double Dagger or Soul Breaker). With LUK you increase your Critical Rate (CRIT), Perfect Dodge (PD), and some ATK. Crit allows you to ignore your opponent's DEF. Perfect Dodge is also increased by your Flee. The purpose of Perfect Dodge is to avoid getting hit with physical attacks. For every 5 LUK you gain 1 ATK keep that in mind if your looking for raw power. V:The Skills: Every skill has its purpose. Depending on what build you decide to take the skills you use will be different from every build. As an Assassin Cross you have a multitude of skills to use for different combos. Many people with time and practice will be able to use their skills to the best of their classes can produce. Miscellaneous Skills: The skills I will briefly describe in this part of the section are skills that don’t necessarily fit into any other category. Generally they are your most weakest of skills and ultimately you’re only likely to use one of them in an actual battle or duel. So let’s start with getting these out of the way and then we can move onto the more interesting skills. * Pick Stone: Easy enough, it allows you to pick up a Stone (or rather creates a Stone in your inventory) and can do so until you are 50% overweight. With a Stone you can use the next skill listed. * Throw Stone: Easy enough to figure out. You can throw a Stone at your opponent (this can easily be spammed) and have a low chance of stunning and/or blinding them. It will only do up to 50 damage, though. There are much better skills to use status affects on and by far a plethora of more skills that will do a hell of a lot more damage. Overall, Pick Stone and Throw Stone are essentially useless in a fight. The only real use you could get out of those skills is to taunt your opponent by constantly tossing stones in their face (which, admittedly, can be very amusing). * Sprinkle Sand: Now here is a decently useful move. This skill has a low chance of causing blind on your opponent and is an earth based attack. While it does only 125% of your ATK, it can do decent damage if you use Enchant Deadly Poison (do note that this skill is also incredibly spammable). For some reason, it often puts your opponent in a panic state (probably due to the fact that you’re spamming the skill itself, you keep interrupting them if they try to hit you regularly, or purely for reasons that remain unknown). Many times it seems they will try to escape instead of trying to attack you right away (this isn’t always true so don’t always assume this). If you have Maya Purple Card or an item similar to its effect, you can use this skill to unhide someone (as long as they aren’t immune to earth property). So while it’s one of your weakest moves, it can be very useful. V:What Should Be Second Nature: As an Assassin Cross, you should be fast and effective. To begin as an effective Assassin Cross, some skills require repeated use so much so that they should become second nature. Whether it’s to escape an enemy, protect yourself from your opponent, or to get closer to them, the skills that I will describe to you should be practiced and perfected first and foremost. These skills are key to playing well and will help you add useful combinations to your other skills. With that said, I will start off with the skill Assassins are known for:Cloaking. * Cloaking: This skill allows you to be invisible to your opponent (unless they have Maya Purple Card or an item that gives a similar effect). While cloaked, you can walk around freely without worrying about being targeted by single-target spells and skills. Not to mention the fact that you can stay in cloak for as long as you want (or are allowed). This remains true as long as you don’t use certain items or use skills of your own (some items can be used and you can even change your equips). You can use this skill to get away from your opponents or to sneak up on someone. Additionally it adds a layer of defense. When I say this, I don’t mean it adds defense, but it protects you from certain skills and spells that your opponent may cast. * Hiding: With this skill, you have even better defense. You can avoid most AoE skills and you can even use the skill Grimtooth while hidden (we’ll get into more detail about this soon). The only true disadvantages of this is that you can’t move from where you hide unless you unhide and the fact that you can’t use ANY items (you can still change equips though). You are able to stay hidden for about 5 minutes. After that point, you automatically unhide yourself, so keep aware of the time. Ruwach and Sight are pretty much the main skills you’ll have to worry about someone revealing you while you’re in hide. There is really only one single-target skill you have to worry about and that’s Sprinkle Sand (they can only do this if they have Maya Purple though). I am also aware that Earth Spike will also get you out of hide, but it’s extremely unlikely you’ll find anyone using that tactic when they can just use Heaven’s Drive. This is because Heaven’s Drive is an AoE spell which is more effective in use. Overall this skill will help you if you know how and when to use it. * Back Sliding: In conjunction to Cloaking and Hiding, Back Sliding (or Backslide) is another skill you should know as a second nature. Backslide allows you to move instantly 5 cells behind you. So if you are facing left, you will backslide right. This skill is very useful for two purposes: Escaping and advancing. If you are unable to move away from something normally, backslide will be able to get you out of it. If you need to somehow get closer to your opponent quickly, facing the opposite direction of them will enable you to backslide closer to them. If you want to backslide into something, somewhere, or someone (yes you can backslide directly into someone), keep in mind that there will be 4 cells between you and your desired location (backsliding directly into your opponent can give you good advantage depending on what you decide to do next). Note cannot be used during WoE as pushback is not enabled. V:Main Skills: Out of all of your skills, there are certain skills that take priority in power and effectiveness above the rest. These are your main skills. Every Assassin Cross incorporates at least one or two of these skills as their main skill. While some builds prefer to use all four of these skills, some builds will use less. Whatever the case may be, you should know the basics of these skills and the potential they have for you as an Assassin Cross. * Sonic Blow: First and foremost, you need a Katar/Jur in order to use this skill (so Double Dagger and Soul Breaker builds aren’t likely to use this). At level 10, Sonic Blow has a 30% chance of stunning your opponent. It causes you to use 8 quick strikes onto your opponent that total to about 800% of your attack damage. This is a powerful move but should only be used when the time calls for it. The bad thing about this skill is that it has a 2 second cast delay that can’t really be changed (the skill can also miss). It’s best to keep a mental note of when the skill will run out so you can act quickly onto your next move (if you count to 2, for example, you can actually backslide and cloak amongst other things before the animation for the skill finishes). The only other danger there is when using this skill is the amount of reflect damage that can be done back to you. * Grimtooth: Once again, this skill requires a Katar/Jur. Not only that but you can only use this skill while in Hiding. At its highest level, you can attack your opponent from 7 cells away in any direction around you. When it hits your opponent, there is a 3x3 splash damage area around them. This skill is powerful and can be spammed constantly. It is especially useful against opponents who use ranged attacks. * Soul Breaker: Out of all of the skills an Assassin Cross has, the way this skill works is the most confusing. It has two parts of its damage which consist of your INT (but not MATK) and your ATK. Above all else, having ATK causes the skill to do more damage alone than INT. It is only affected by ATK increasing cards (if you use a Katar/Jur it will only take the ATK of your right hand and ignore your left hand but if you dual wield it will factor in the CARDS of both hands). It will, however, take into account Thanatos Card and other such cards and weapons as an added effect. The INT part of the attack is non-elemental (not neutral), but the ATK part of it (fthe most important aspect of it) is determined by the element of your weapon. If you're dual wielding it takes on the elemental property of your right hand weapon. It is a ranged skill that can be done over 10 cells but it has a very long cast delay (which is able to be reduced). Sometimes it’s best to use a lower level of this skill so the delay is lower. While it is powerful, your best bet is using this skill when far away from your opponent so you have enough time to stay away from them before you can use skills again. * Meteor Assault: Every Assassin Cross, no matter what build, will use this skill at some point. It does decent damage and can hit in any direction within two cells of the caster. This skill is useful for uncloaking others as well as having a high chance of causing stun, blind, and external bleeding to your opponent. At certain points, it’s good to use this skill when you’re backsliding past someone, using Meteor Assault, and then backsliding away from them before they react. This skill is often used in combinations but you have to time things right in order to perform well. It does have a small cast delay but not enough to truly harm you. Poison Skills: Now while the Assassin Cross is known for his poison techniques, some skills are sadly underused. In the hands of a good Player, those underused skills can prove extremely helpful in every battle. Many of you who have played Assassin Cross will know and use some of these skills, while others may not be aware at how effective they truly are. After I’ve informed you of these skills, I hope you will gain a new respect for their use. * Envenom: Generally a weak attack that has a good chance at poisoning your opponent. As an Assassin Cross, you’re not very likely to use this skill at all unless you just want to mess around. There are better and more effective ways to poison an enemy anyway. * Enchant Poison: This skill can be casted onto yourself or people in your party. It enchants your weapon with the poison property and has a small chance of poisoning your opponent each time you hit them. You can get rid of the effect if you use another converter on your weapon, if you switch weapons, or if you take it off. The skill is generally useful if you run out of converters. * Poison React: A very useful skill that counters physical hits to a certain extent and uses level 5 Envenom. This skill should be redone to keep the counters ready. It deals 400% of your attack with each counter and has a good chance of poisoning your opponent. Not only that, but the element of the counter is the same as your right hand. Often times you will need to keep casting this skill (safely) since it tends to run out quickly and often. Be aware that if you’re seeing the skill miss or if you see a flash of white light while Poison React should be countering, you’re either not doing any damage to them or you’re healing them because of the element of armor they may be wearing (this goes for all melee skills though). The best thing about this skill that many Assassin Cross users don’t know is that if you have Poisonous Toad Card equipped, all of the Envenoms you cast (it doesn’t matter if they successfully poison them or not) will cause an automatic 5 cell pushback to your opponent. Pretty neat, huh? * Create Deadly Potion: This is the skill you need in order to create Poison Bottles (which in turn is needed in order to use Enchant Deadly Poison). DEX and LUK affect your success rate at creating Poison Bottles. If you fail at creating one, it will take away 20% of your HP. * Enchant Deadly Poison: After you obtain Poison Bottles, you can use this awesome skill. Each cast of this skill consumes one Poison Bottle. It increases your damage by 400% and stacks with many of your skills with a few exceptions (most notably Soul Breaker and Meteor Assault). It will not cast any element onto your weapon and only runs out after its duration period is reached. This means that if you die after casting Enchant Deadly Poison (EDP), it will still be active. By using this skill, your damage will rise considerably enough to match your damage with other class’ skills. You also have a low chance to cause the special Enchant Deadly Poison’s Poison affect we discussed earlier. There is a small cast delay so if you need to cast it, make sure you are safe to do so. As powerful and helpful as this skill may be, I suggest you don’t always use it against certain classes and/or builds since sometimes that boost isn’t needed. I trust you’ll use your best judgment in concerns to that. Likewise, if you want a nice Assassin Cross duel that actually depends on skill, don’t use EDP on each other (it’s also very fun and more satisfying) or else it’ll most likely just turn into a “Who Can Sonic Blow Each Other First” kind of situation. Either way, use this skill responsibly and with good judgment. * Throw Venom Knife: In order to pull off this move, you need to have Venom Knives which you can obtain by going to the Assassins Guild and purchasing them off an NPC. First you need to drag the Venom Knives onto your character and then you can use the skill itself. It has a range of 10 cells and can be spammed pretty well. The main focus of this attack is not to do damage to them (it’s one of your weakest attacks anyway) but to cause poison on them (which has a very good chance). If you have status effect cards on your weapon(s) this provides an even better purpose. Keep in mind, though, that you can’t have status arrows on as well as Venom Knives so you’ll have to choose between what kind of affect you, your strategy, and your build is best at producing. Everyone has their preferences though. * Venom Dust: A skill that no one uses anymore or at all. If you don't have a Mistress Card, you’ll need to have some Red Gemstones on you. One Red Gemstone will be consumed each time you use the skill. It creates a small poisonous cloud that covers a 2x2 area. At its highest level it will stay on the ground for 50 seconds (unless Land Protector is casted upon it). This has a 100% chance of poisoning someone that decides to walk on top of it. Not only that, but you can cast many Venom Dusts in any area you want as many times as you’d like. This is perfect for slowly draining your opponent’s HP—while simultaneously weakening their defense—and causing a repeated distraction.. * Venom Splasher: This skill is my favorite skill and is, by default, one of the most powerful skills an Assassin Cros has. To my dismay, I have only seen a rare few Assassins use this which makes it the least used Assassin Cross skill out of the general population. Why is this skill so underused? Who knows, but I didn’t realize its effectiveness myself till over a year ago. After I learned about Venom Dust’s usefulness, I went back and carefully read all of the skills a Assassin Cross has and tested them in all kinds of situations. When I came upon Venom Splasher (the last skill I bothered to read and practice), I was amazed at how much potential it had. So now I’ll inform you as to why this is my favorite skill and why you should consider using it yourself. VI:The Weapons: As an Assassin Cross you are able to duel wield a variety of weapons, ranging from Daggers, One handed Swords, One Handed Axes, and Katars/Jurs. You will learn what types of weapons you should use and have at all times in your inventory. Please remember that all weapons listed have the neutral property. Lets also remember that having +8,+9+10 weapons are ideally the best to have. Daggers: Daggers are necessary for a Double Dagger build, Hybrid build, and sometimes a Soul Breaker build. If you’re only using one, use it in the right hand so you are able to do Double Attack to do double damage (this will be explained further in the Skills section). Paired with a Sword or Axe, you’re pretty much good to go (you can also use another Dagger if you have a good reason for it). At times it is also advisable to use a Shield with a Dagger, yet we won’t go into further detail until the Shield is explained later. The majority of your non-Katar/Jur weapons will most likely consist of Daggers so it’s good to keep a few types handy. I’ll explain them to you now. *Main Gauche [4]: This Dagger is the most valuable asset you can have on you for dual wielding. Though it is the weakest Dagger you’ll probably use, its advantage lies in the number of slots it has for cards. Depending on the card combinations, you can increase the damage of this weapon to above and beyond any Dagger. Not only that but you can create some pretty cool effects as well with certain cards. Overall, it’s the Dagger every Assassin should have. To get it, it’s best to hunt Porcellio or buy it off of the Slotted Daggers & Katars NPC in Yuno. Swords: Though I suggest using an Axe over a Sword, it is good to sometimes use one since it lowers your ASPD less than an Axe would. It’s usually best to dual wield with it in your left hand. In my later sections, always assume that you can use a Sword instead of an Axe since I will likely not mention Swords with my techniques and such. Because there is not much else to say, let’s move on to the one Sword that I will now discuss. *Blade [4]: This is the only Sword you will ever need. The same reasons apply here as they did for the Main Gauche [4]. Again, not much else to say. The best way to get this weapon is to either find a merchant selling it upgraded or upgrade one yourself by buying it from the Sword NPC in Yuno or hunting it off of Thief Bug Female. Axes: These weapons are extremely useful to Assassin Cross. Remember, though, that Axes lower your ASPD more so than any other weapon you can equip. Like a Sword, this is also usually better to use in your left hand while dual wielding. There are only really a few Axes you can equip as an Assassin Cross but out of all of them, there is only one Axe that is truly useful. (Only people I've seen use Axes are Me, Ryosuke, and Izro) *Orcish Axe [4]: Nothing needs to be said. It’s pretty much the same description for Main Gauche [4] and Blade [4]. Best to use this weapon over a Blade [4] at pretty much all times. Getting this weapon is a bit harder, though. As usual, you can always try your luck by finding a merchant selling one. If not, though, you’ll have to hunt High Orcs to receive the non-slotted version and then use the Socket Enchant NPC to slot it. It’s worth the effort in the end, though. Katars/Jurs: This is the most unique weapon out of the entire game and pretty much the most valuable weapon to every single Assassin Cross. The Katar (also known as the Jur in game) is exclusive to the Assassin class. This class of weapon enables you to have full range of every skill you own (since without it you wouldn’t be able to use Sonic Blow or Grimtooth) while also doubling your Crit. The only disadvantage of using this weapon is that it’s two-handed, but for what it is, what it does, and what it allows you to do, this is a tiny disadvantage. It is also a MUST have for any self respecting Assassin Cross (with the exception to Double Dagger and sometimes Soul Breaker Assassins). *Specialty Jur [4]: If you have a few Katars/Jurs, it’s most likely that the majority will consist of this weapon. Obvious advantage is the 4 slots which enable you to come up with useful card combinations. You should always have a few of these on you since they are probably your most valued weapon out of any Katar/Jur. Disadvantage? You have a low chance of External Bleeding yourself. This can easily be fixed with an Ungoliant Card, though. To get this weapon, try to hunt Eremes. VII:The Equips: Equipment are a must for many reasons. They give special effects, stats, defense, and more. As an Assassin Cross you will need to learn what gear to switch and when you need to switch it. Take your time getting to know the items since you might not get them all the first time. Most people achieve +10 equipments and while this may look good and great you must know the limit to where you want it. As for me I have neither +9 or +10 gear because I am lazy as hell. Note to yourselves while there are many items exclusive and used by Assassin Cross that are not mentioned it is because I myself personally have no experience with them. Headgears: Are the most important gear you can have while playing on Ragnarok Online. You are allowed to equip three different kinds Upper Head, Lower Head, and Mid Head. Note there are some headgears that take up all or just two slots. VIII:Where To Level: So a few of you might not know where to level or don't know any idea how to level well heres a some few good places I myself went to Level. *1-10: Simply go find the nearest poring or ant egg and kill it. Job Change IX:Conclusion: Well at this point I think I've summed up everything you'll need to know to be and use an Assassin Cross, no this guide wont help you become the best Assassin Cross user but it'll help you build a foundation to where you want yours to be. I am open to any suggestions and comments which can be used to further provide info to how to use Assassin Cross's. PS This is my first and only guide so rate 1-10 if you'd like. |
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