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Mugen
Kippy Elite
20 years old
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California
Born April-28-1990
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Character(s): Ryuzaki, Kururu, Hibari, Napster
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Mugen

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27 Jun 2010
Well, hello to everyone who is new and everyone again who has been here through the tough times. The names Jeff but you can find me in game on my Assassin Cross Ryuzaki. I've been on KippyRO for a long time now and have seen it go up and down. Pretty much this server is everything I would want but a little lacking on the PvP/WoE side. But even without that I have eventually just came to enjoy with what it has to offer. I've also met a few good people here who I have become close with. So I hope you all enjoy the server just as I have enjoyed it.
5 Feb 2010


Reference: Please don't flame this is a typical standard Assassin Cross Guide for those who wish to focus and try playing this class. Any suggestions or comments are appreciated. Thank You

Table Of Contents
I: Introduction
II: The Assassin Cross
III:Builds
IV: Stats
V: Skills/Second Nature/Main Skills
VI: The Weapons
VII: Equipments
VIII: Leveling
IX: Conclusion



I:Intro: Okay so I decided to make this because I haven't actually seen a decent Assassin Cross guide created for this server. Also I have seen a few people online who have trouble Leveling and what cards/gear to use as an Assassin Cross. Most of you know me as Ryuzaki or Jeff. I have played Assassin Cross for quite awhile already and no I myself am not a great Assassin Cross. People must understand that with time and practice you can become good at playing what class you play as long as you don't give up and keep trying.


II:The Assassin Cross: Assassin Cross is known for its devastating melee attack power in Ragnarok Online. With the abilities to hide, cloak, top notch flee, dual wield two weapons, and their ability to enchant poison they are one of the classes to look out for during WoE and PvP.

Effectiveness: An Assassin cross are able to use many weapons ranging from one handed swords, one handed axes, daggers, and katars. With this you are allowed to have the highest Damage Per Second or (DPS) ratio out of all the other classes in game with just auto attacking. You also have the fun of using 8 different weapon cards to your disposal if you choose too.

What you need to play an Assassin Cross: Just like the class itself you must need speed to play an Assassin Cross. If you lag 24/7 don't bother making one you'll die in an instant in WoE and PvP if your very slow. Why? because Assassin Cross do not have the best defense in the game and usually rely on cloaking and dodging incoming enemy attacks, "YOU MUST BE FAST OR YOU FALL FAST" Know your skills. Every skill to an Assassins arsenal is very important to use. The ways you utilize their skills in battle will help you determine the winner in PvP or WoE. One mistake is all you really need to lose so the point is to get good enough to where you make no mistakes.


III:The Builds: Assassin Cross is probably one of the few classes out there that have many builds but their are a few main ones many used. Note that these builds are the usual builds people use, you yourself are responsible for customizing the way you play and the way you build your Assassin. Also I will not tell you how to distribute your stats as it is for certain that stats go the way you want to build and play your Assassin Cross. I will tell you what they are used for and what the pros and cons are for said stat points. So lets discuss about the builds shall we.

Double Dagger Build: One of the most typical and used builds out there to use. With this build you are able to have the highest damage output possible from any class out their and kill of any enemy very quick. Reasons are because you have the ability to use Double Attack with a Dagger class weapon in your right hand, comboed with your Enchant Deadly Poison skill this build will be most likely the build to use during WoE and PvP. The only down fall is that you are not able to use Sonic Blow or Grimtooth without the use of a katar but with time and skill you will learn when to switch weapons when the time comes. Also watch out for reflect getting hit by damage you do will kill you off.

Soul Breaker Build: Not many use this build due to it being nerfed from when it first came out but with certain cards such as Kiel Card this build might be very deadly. This build is pretty much a Double Dagger Build with the exception that you have lots of Int and your main focus will be Ranged Battle And not Close Combat. Soul Breaker itself has a very long after delay which will most likely be your down fall. My opinion is that you don't make this class unless you have the gear for it.

Sonic Blow/Grimtooth Build: This is also one of the favorites out there. With the ability to cloak and hide this is one build to look out for. Using a katar/jur you can use a majority of your skills to your disposal. Sonic blow is a very deadly skill paired with Enchant Deadly Poison and a Soul Linkers Assassin Cross Spirit, Grimtooth is also affected by Enchant Deadly Poison players will have a hard time attacking you. Note the only real flaw to this build are the risk of getting hit by magic but if your as fast as this class then is shouldn't be a problem.

IV:The Stats: The way you stat your Assassin Cross is a very crucial aspect to focus on. With a reserved amount of points to use you MUST be very careful on what you spend on because having to much or to little will affect you in game. Getting to know what stats go with what build takes time and patience. You are free to adjust them the more you battle and play to see what suits you best. Know that having the best equips doesn't mean anything if you don't have the right stats to back it up. So lets find out what you need most.

Strength: STR for short is the most important and crucial stat to be given on an Assassin Cross. The fun part of it is that it also increases the amount of weight you can carry as well increase your base Attack Power (Atk). Usually you would want to have no lower than 200 STR (try aiming for 255 if you can). Having this will cause you to have a significant amount of damage done to your opponent. Another thing to know is every 10 STR will give you bonus damage. This is good to remember when changing stat builds. Note to self your opponents gear,weapon, and cards will make your damage varied.


Agility: AGI for short is also an important stat towards your Assassin Cross. AGI affects your flee (chance to dodge an attack) and your attack speed (ASPD). Both are very important. You'll most likely want to get AGI needed to achieve 193 aspd which is the highest on this server. Having a little more wont hurt because having some flee is those situations of getting cornered and making your opponent get more HIT. Remember having tons of flee wont help do you any good against magic. A note to remember depending on what weapon you choose to use your ASPD will be varied.


Vitality: VIT is a very tricky stat to use on an Assassin Cross. Because of certain cards/weapons taking advantage of the amount of VIT you have. You don't want to have to little VIT due to you dropping dead in a few seconds. To me having an amount around 40-65 is good enough on the safe side. VIT increased your overall Hit Points (HP) and Defense (DEF). You also get bonuses on HP regeneration. All in all becareful how much VIT you add to your Assassin Cross because they aren't meant to tank but they do have one of the highest HP mods.


Intelligence: In my opinion is not needed for an Assassin cross unless your going Soul Breaker or going for mad M-def (don't know why?) but having INT helps you with Sp recovery and achieving more SP for your Assassin Cross. Soul Breaker Assassin Cross need this for damage.

Dexterity: DEX is probably the important stat to add on your Assassin Cross. DEX increases your Assassin Cross's HIT or accuracy for your attacks and adds an improvement to your ASPD. You need at least a total of 170 for this server to hit the Insta Cast aspect. Also have enough HIT in order to actually hit your opponent (no point having mad damage if you can't hit anything but a poring). Having a medium of 450-500 HIT is usually good enough to hit most people. Due to this stat dealing with so many factors it is an absolute importance for an Assassin Cross to have.

Luck: LUK is another importance (unless you decide to go Double Dagger or Soul Breaker). With LUK you increase your Critical Rate (CRIT), Perfect Dodge (PD), and some ATK. Crit allows you to ignore your opponent's DEF. Perfect Dodge is also increased by your Flee. The purpose of Perfect Dodge is to avoid getting hit with physical attacks. For every 5 LUK you gain 1 ATK keep that in mind if your looking for raw power.

V:The Skills: Every skill has its purpose. Depending on what build you decide to take the skills you use will be different from every build. As an Assassin Cross you have a multitude of skills to use for different combos. Many people with time and practice will be able to use their skills to the best of their classes can produce.

Miscellaneous Skills: The skills I will briefly describe in this part of the section are skills that don’t necessarily fit into any other category. Generally they are your most weakest of skills and ultimately you’re only likely to use one of them in an actual battle or duel. So let’s start with getting these out of the way and then we can move onto the more interesting skills.

* Pick Stone: Easy enough, it allows you to pick up a Stone (or rather creates a Stone in your inventory) and can do so until you are 50% overweight. With a Stone you can use the next skill listed.


* Throw Stone: Easy enough to figure out. You can throw a Stone at your opponent (this can easily be spammed) and have a low chance of stunning and/or blinding them. It will only do up to 50 damage, though. There are much better skills to use status affects on and by far a plethora of more skills that will do a hell of a lot more damage. Overall, Pick Stone and Throw Stone are essentially useless in a fight. The only real use you could get out of those skills is to taunt your opponent by constantly tossing stones in their face (which, admittedly, can be very amusing).


* Sprinkle Sand: Now here is a decently useful move. This skill has a low chance of causing blind on your opponent and is an earth based attack. While it does only 125% of your ATK, it can do decent damage if you use Enchant Deadly Poison (do note that this skill is also incredibly spammable). For some reason, it often puts your opponent in a panic state (probably due to the fact that you’re spamming the skill itself, you keep interrupting them if they try to hit you regularly, or purely for reasons that remain unknown). Many times it seems they will try to escape instead of trying to attack you right away (this isn’t always true so don’t always assume this). If you have Maya Purple Card or an item similar to its effect, you can use this skill to unhide someone (as long as they aren’t immune to earth property). So while it’s one of your weakest moves, it can be very useful.


V:What Should Be Second Nature: As an Assassin Cross, you should be fast and effective. To begin as an effective Assassin Cross, some skills require repeated use so much so that they should become second nature. Whether it’s to escape an enemy, protect yourself from your opponent, or to get closer to them, the skills that I will describe to you should be practiced and perfected first and foremost. These skills are key to playing well and will help you add useful combinations to your other skills. With that said, I will start off with the skill Assassins are known for:Cloaking.

* Cloaking: This skill allows you to be invisible to your opponent (unless they have Maya Purple Card or an item that gives a similar effect). While cloaked, you can walk around freely without worrying about being targeted by single-target spells and skills. Not to mention the fact that you can stay in cloak for as long as you want (or are allowed). This remains true as long as you don’t use certain items or use skills of your own (some items can be used and you can even change your equips). You can use this skill to get away from your opponents or to sneak up on someone. Additionally it adds a layer of defense. When I say this, I don’t mean it adds defense, but it protects you from certain skills and spells that your opponent may cast.

At almost every moment you should be cloaked to ensure that you have that added protection. Keep in mind that there are certain times you will want to be uncloaked like if you want your opponent to hit you or if you want your opponent to come close to you as well as other reasons. This is the true means of defense for an Assassin Cross and will aid you in everything you do. Be aware that some skills can get you out of cloak, especially AoE skills and that the skill itself doesn’t allow you to regenerate HP and SP. You’ll learn this soon enough, though.

* Hiding: With this skill, you have even better defense. You can avoid most AoE skills and you can even use the skill Grimtooth while hidden (we’ll get into more detail about this soon). The only true disadvantages of this is that you can’t move from where you hide unless you unhide and the fact that you can’t use ANY items (you can still change equips though). You are able to stay hidden for about 5 minutes. After that point, you automatically unhide yourself, so keep aware of the time.


Ruwach and Sight are pretty much the main skills you’ll have to worry about someone revealing you while you’re in hide. There is really only one single-target skill you have to worry about and that’s Sprinkle Sand (they can only do this if they have Maya Purple though). I am also aware that Earth Spike will also get you out of hide, but it’s extremely unlikely you’ll find anyone using that tactic when they can just use Heaven’s Drive. This is because Heaven’s Drive is an AoE spell which is more effective in use. Overall this skill will help you if you know how and when to use it.


* Back Sliding: In conjunction to Cloaking and Hiding, Back Sliding (or Backslide) is another skill you should know as a second nature. Backslide allows you to move instantly 5 cells behind you. So if you are facing left, you will backslide right. This skill is very useful for two purposes: Escaping and advancing. If you are unable to move away from something normally, backslide will be able to get you out of it. If you need to somehow get closer to your opponent quickly, facing the opposite direction of them will enable you to backslide closer to them. If you want to backslide into something, somewhere, or someone (yes you can backslide directly into someone), keep in mind that there will be 4 cells between you and your desired location (backsliding directly into your opponent can give you good advantage depending on what you decide to do next). Note cannot be used during WoE as pushback is not enabled.

To do quick and strategic backslides, click once in the opposite direction of where you want to go and repeat this process quickly to get around somewhere or to move around obstacles. Another way of doing this is to have two of your ALT keys (these are the keys where you press ALT with any of your number keys to either do an emote, animation, or a saying) to be /bingbing and /bangbang (you can configure this by using ALT and M). These ALT keys allow you to stand still but face in one way or the other which can be especially helpful if you’re stuck in a corner. Do not use this skill all the time though, since it can leave you open for an attack. In certain situations you are better off just walking around (especially when in cloak), yet practice and experience will ultimately help you in the end.

V:Main Skills: Out of all of your skills, there are certain skills that take priority in power and effectiveness above the rest. These are your main skills. Every Assassin Cross incorporates at least one or two of these skills as their main skill. While some builds prefer to use all four of these skills, some builds will use less. Whatever the case may be, you should know the basics of these skills and the potential they have for you as an Assassin Cross.

* Sonic Blow: First and foremost, you need a Katar/Jur in order to use this skill (so Double Dagger and Soul Breaker builds aren’t likely to use this). At level 10, Sonic Blow has a 30% chance of stunning your opponent. It causes you to use 8 quick strikes onto your opponent that total to about 800% of your attack damage. This is a powerful move but should only be used when the time calls for it. The bad thing about this skill is that it has a 2 second cast delay that can’t really be changed (the skill can also miss). It’s best to keep a mental note of when the skill will run out so you can act quickly onto your next move (if you count to 2, for example, you can actually backslide and cloak amongst other things before the animation for the skill finishes). The only other danger there is when using this skill is the amount of reflect damage that can be done back to you.

* Grimtooth: Once again, this skill requires a Katar/Jur. Not only that but you can only use this skill while in Hiding. At its highest level, you can attack your opponent from 7 cells away in any direction around you. When it hits your opponent, there is a 3x3 splash damage area around them. This skill is powerful and can be spammed constantly. It is especially useful against opponents who use ranged attacks.

* Soul Breaker: Out of all of the skills an Assassin Cross has, the way this skill works is the most confusing. It has two parts of its damage which consist of your INT (but not MATK) and your ATK. Above all else, having ATK causes the skill to do more damage alone than INT. It is only affected by ATK increasing cards (if you use a Katar/Jur it will only take the ATK of your right hand and ignore your left hand but if you dual wield it will factor in the CARDS of both hands). It will, however, take into account Thanatos Card and other such cards and weapons as an added effect. The INT part of the attack is non-elemental (not neutral), but the ATK part of it (fthe most important aspect of it) is determined by the element of your weapon. If you're dual wielding it takes on the elemental property of your right hand weapon. It is a ranged skill that can be done over 10 cells but it has a very long cast delay (which is able to be reduced). Sometimes it’s best to use a lower level of this skill so the delay is lower. While it is powerful, your best bet is using this skill when far away from your opponent so you have enough time to stay away from them before you can use skills again.

* Meteor Assault: Every Assassin Cross, no matter what build, will use this skill at some point. It does decent damage and can hit in any direction within two cells of the caster. This skill is useful for uncloaking others as well as having a high chance of causing stun, blind, and external bleeding to your opponent. At certain points, it’s good to use this skill when you’re backsliding past someone, using Meteor Assault, and then backsliding away from them before they react. This skill is often used in combinations but you have to time things right in order to perform well. It does have a small cast delay but not enough to truly harm you.

Poison Skills: Now while the Assassin Cross is known for his poison techniques, some skills are sadly underused. In the hands of a good Player, those underused skills can prove extremely helpful in every battle. Many of you who have played Assassin Cross will know and use some of these skills, while others may not be aware at how effective they truly are. After I’ve informed you of these skills, I hope you will gain a new respect for their use.


* Envenom: Generally a weak attack that has a good chance at poisoning your opponent. As an Assassin Cross, you’re not very likely to use this skill at all unless you just want to mess around. There are better and more effective ways to poison an enemy anyway.


* Enchant Poison: This skill can be casted onto yourself or people in your party. It enchants your weapon with the poison property and has a small chance of poisoning your opponent each time you hit them. You can get rid of the effect if you use another converter on your weapon, if you switch weapons, or if you take it off. The skill is generally useful if you run out of converters.

* Poison React: A very useful skill that counters physical hits to a certain extent and uses level 5 Envenom. This skill should be redone to keep the counters ready. It deals 400% of your attack with each counter and has a good chance of poisoning your opponent. Not only that, but the element of the counter is the same as your right hand. Often times you will need to keep casting this skill (safely) since it tends to run out quickly and often. Be aware that if you’re seeing the skill miss or if you see a flash of white light while Poison React should be countering, you’re either not doing any damage to them or you’re healing them because of the element of armor they may be wearing (this goes for all melee skills though). The best thing about this skill that many Assassin Cross users don’t know is that if you have Poisonous Toad Card equipped, all of the Envenoms you cast (it doesn’t matter if they successfully poison them or not) will cause an automatic 5 cell pushback to your opponent. Pretty neat, huh?

* Create Deadly Potion: This is the skill you need in order to create Poison Bottles (which in turn is needed in order to use Enchant Deadly Poison). DEX and LUK affect your success rate at creating Poison Bottles. If you fail at creating one, it will take away 20% of your HP.


* Enchant Deadly Poison: After you obtain Poison Bottles, you can use this awesome skill. Each cast of this skill consumes one Poison Bottle. It increases your damage by 400% and stacks with many of your skills with a few exceptions (most notably Soul Breaker and Meteor Assault). It will not cast any element onto your weapon and only runs out after its duration period is reached. This means that if you die after casting Enchant Deadly Poison (EDP), it will still be active. By using this skill, your damage will rise considerably enough to match your damage with other class’ skills. You also have a low chance to cause the special Enchant Deadly Poison’s Poison affect we discussed earlier. There is a small cast delay so if you need to cast it, make sure you are safe to do so.

As powerful and helpful as this skill may be, I suggest you don’t always use it against certain classes and/or builds since sometimes that boost isn’t needed. I trust you’ll use your best judgment in concerns to that. Likewise, if you want a nice Assassin Cross duel that actually depends on skill, don’t use EDP on each other (it’s also very fun and more satisfying) or else it’ll most likely just turn into a “Who Can Sonic Blow Each Other First” kind of situation. Either way, use this skill responsibly and with good judgment.

* Throw Venom Knife: In order to pull off this move, you need to have Venom Knives which you can obtain by going to the Assassins Guild and purchasing them off an NPC. First you need to drag the Venom Knives onto your character and then you can use the skill itself. It has a range of 10 cells and can be spammed pretty well. The main focus of this attack is not to do damage to them (it’s one of your weakest attacks anyway) but to cause poison on them (which has a very good chance). If you have status effect cards on your weapon(s) this provides an even better purpose. Keep in mind, though, that you can’t have status arrows on as well as Venom Knives so you’ll have to choose between what kind of affect you, your strategy, and your build is best at producing. Everyone has their preferences though.

* Venom Dust: A skill that no one uses anymore or at all. If you don't have a Mistress Card, you’ll need to have some Red Gemstones on you. One Red Gemstone will be consumed each time you use the skill. It creates a small poisonous cloud that covers a 2x2 area. At its highest level it will stay on the ground for 50 seconds (unless Land Protector is casted upon it). This has a 100% chance of poisoning someone that decides to walk on top of it. Not only that, but you can cast many Venom Dusts in any area you want as many times as you’d like. This is perfect for slowly draining your opponent’s HP—while simultaneously weakening their defense—and causing a repeated distraction.

The truly great thing about this skill is that as long as someone is standing on top of it, they will remain poisoned (unless they’re HP has reached the red). It doesn’t matter if they’re wearing something that’s immune to poison, they will still be poisoned as long as they stand directly on top of it. There’s no way of avoiding it if they stand on it. This is especially useful if someone is hiding and has earth immunity (remember, this is about being a pure and true Assassin Cross, so you won’t be using Sight to get them out) where you just cast it on top of them and they’re forced to come out at some point. Additionally, another nice trick to this is that if someone is standing on top of it and you hear and/or see them constantly being repoisoned, it means that their HP is in the red line and they can be dealt with quickly. Thought that was neat? It’s generally thought that nothing can bypass a Priest’ Basilica. Interestingly enough, Venom Dust can. The same thing occurs with a Novice’s Trick Dead (keep in mind that I haven’t tested this out in a long time so I’m unsure if it still holds true; if it does or doesn’t, though, please inform me). Whether you directly cast it on your opponent or you leave it in a certain area where you’re sure they’ll stand or walk on eventually, this skill is amazingly useful for everything it does. Every Assassin would benefit in battle if they used it
.

* Venom Splasher: This skill is my favorite skill and is, by default, one of the most powerful skills an Assassin Cros has. To my dismay, I have only seen a rare few Assassins use this which makes it the least used Assassin Cross skill out of the general population. Why is this skill so underused? Who knows, but I didn’t realize its effectiveness myself till over a year ago. After I learned about Venom Dust’s usefulness, I went back and carefully read all of the skills a Assassin Cross has and tested them in all kinds of situations. When I came upon Venom Splasher (the last skill I bothered to read and practice), I was amazed at how much potential it had. So now I’ll inform you as to why this is my favorite skill and why you should consider using it yourself.

Let’s start with the basics. First off, you need a Red Gemstone for every time you cast this skill (unless you have Mistress Card). Second off, your opponent needs to be at least 3/4ths (75%) or less HP. Once those two requirements are met, you are ready to unleash this awesome attack. All you have to do is get close to them and cast it on them. At level 10, Venom Splasher does an amazing 1000% of your ATK. At that level, it takes 9.5 seconds before its damage occurs. Before then, they are literally a walking poison bomb. After 9.5 seconds has been reached, the opponent will explode, causing splash damage to anyone in a 5x5 area around them by a percentage of the full attack done to the main target. You can actually finish off several people with this one attack if you’re lucky enough. It has a good chance at poisoning the target and anyone else caught in the splash damage of the explosion. The element the explosion takes depends on the element of your right hand and only factors in ATK increasing cards in concerns to your main damage (like Soul Breaker, it will take into affect Thanatos Card’s effect as well as other items and cards similar to it). While Enchant Deadly Poison does not stack with this skill, having Poison React active during the explosion will give it a small boost in damage.

This skill is deadly and more often than not, if you’re sneaky, your opponent won’t be aware that you’ve just turned them into a poison bomb. While there is a 12.5 second delay before you can use the skill again (in other words you can’t use it on multiple people at the same time), it can get you out of tough situations. Especially if you’re low on HP or need to keep your distance. It also serves as a very satisfying finisher. Be aware that it can cause reflect damage onto you and that depending on their element or your hit, it can miss. Another cool aspect of this skill is that if you’ve casted Venom Splasher on someone but then die while in a PvP area (but stay on the map), it will STILL activate after the proper 9.5 seconds takes place. So it’s possible to kill or damage someone after you’ve died, but only if you successfully pulled off the skill first. With all of that said, I hope that more Assassin Cross users will take advantage of this skill and understand why it’s my favorite one. Nothing like turning your opponent into a walking poison bomb.


VI:The Weapons: As an Assassin Cross you are able to duel wield a variety of weapons, ranging from Daggers, One handed Swords, One Handed Axes, and Katars/Jurs. You will learn what types of weapons you should use and have at all times in your inventory. Please remember that all weapons listed have the neutral property. Lets also remember that having +8,+9+10 weapons are ideally the best to have.

Daggers: Daggers are necessary for a Double Dagger build, Hybrid build, and sometimes a Soul Breaker build. If you’re only using one, use it in the right hand so you are able to do Double Attack to do double damage (this will be explained further in the Skills section). Paired with a Sword or Axe, you’re pretty much good to go (you can also use another Dagger if you have a good reason for it). At times it is also advisable to use a Shield with a Dagger, yet we won’t go into further detail until the Shield is explained later. The majority of your non-Katar/Jur weapons will most likely consist of Daggers so it’s good to keep a few types handy. I’ll explain them to you now.

*Main Gauche [4]: This Dagger is the most valuable asset you can have on you for dual wielding. Though it is the weakest Dagger you’ll probably use, its advantage lies in the number of slots it has for cards. Depending on the card combinations, you can increase the damage of this weapon to above and beyond any Dagger. Not only that but you can create some pretty cool effects as well with certain cards. Overall, it’s the Dagger every Assassin should have. To get it, it’s best to hunt Porcellio or buy it off of the Slotted Daggers & Katars NPC in Yuno.

*Desert Wind/Sandstorm [4]: Basically a better version of the Main Gauche [4] and the most valuable dagger for an Assassin. This dagger has 7 more ATK and also has a better ATK upgrade when +10 than that of the Main Gauche [4]. I’d suggest not using it in conjunction with Desert Twilight [2] since the bonuses aren’t that great. To get this item, I suggest buying it off of a merchant or trying to hunt it off of Skeleton General. The former is probably your best bet.

*Combat Knife: To put it simply, it adds 10% resistance to Demi-Humans (Demi-Humans are all Ragnarok players and some monsters) and pierces the defense of Demi-Humans. While it has no slots for cards, this is a moderately good weapon to have because while you have resistance to your opponent you are also able to do more damage to them. Best way to get one is to find a merchant who is selling one or killing Sniper Shecil.

*Ice Pick [1]: The Ice Pick deals more damage depending on your opponent’s defense. In other words, if your opponent has a lot of DEF, it will do more damage. This weapon is good to carry with you; plus the slot is an added bonus. The weapon can do pretty low damage if your opponent turns out to have low DEF, but that’s why you should always carry more than one weapon with you. In order to obtain this Dagger you either have to kill Assassin Cross Eremes, Lord of Death, or RSX 0806 and hope they drop it. You also can try your luck at finding a merchant selling one. Keep in mind that you can only obtain the non-slotted version naturally. In order to get the slotted version (and thus having the best version) you either have to be lucky enough to find a merchant selling it or try to slot one using a Socket Enchant NPC (the most common one is in Prontera).

*Grimtooth: No, I’m not talking about the skill; I’m talking about the Dagger itself. This weapon has the highest ATK out of any Dagger. Though it decreases your DEF by half it increases your Flee by 10 and Perfect Dodge by 5. This weapon is also handy in a few cases when you encounter someone who is using an Ice Pick or Thanatos Card (you’ll learn more about these cards in the Card section). While previously mentioned that Flee builds are generally useless in Loki, the advantages of perhaps having two of these weapons should be obvious in those dire times of fighting against a melee opponent. They are especially useful if you know your opponent has low Hit. Best way to obtain this weapon is either finding a merchant selling it or by killing Dark Lord and having it drop.


Swords: Though I suggest using an Axe over a Sword, it is good to sometimes use one since it lowers your ASPD less than an Axe would. It’s usually best to dual wield with it in your left hand. In my later sections, always assume that you can use a Sword instead of an Axe since I will likely not mention Swords with my techniques and such. Because there is not much else to say, let’s move on to the one Sword that I will now discuss.

*Blade [4]: This is the only Sword you will ever need. The same reasons apply here as they did for the Main Gauche [4]. Again, not much else to say. The best way to get this weapon is to either find a merchant selling it upgraded or upgrade one yourself by buying it from the Sword NPC in Yuno or hunting it off of Thief Bug Female.

*Cutlas [1]: This is for just the amusement of surprising people and using Level a Level 5 Bash with Enchant Deadly Poison. Note that Bash gives an increase to hit. You can obtain a Cutlas by killing the Drake MVP. Also you will need to go through the Socket Enchanter to obtain a slot.


Axes: These weapons are extremely useful to Assassin Cross. Remember, though, that Axes lower your ASPD more so than any other weapon you can equip. Like a Sword, this is also usually better to use in your left hand while dual wielding. There are only really a few Axes you can equip as an Assassin Cross but out of all of them, there is only one Axe that is truly useful. (Only people I've seen use Axes are Me, Ryosuke, and Izro)

*Orcish Axe [4]: Nothing needs to be said. It’s pretty much the same description for Main Gauche [4] and Blade [4]. Best to use this weapon over a Blade [4] at pretty much all times. Getting this weapon is a bit harder, though. As usual, you can always try your luck by finding a merchant selling one. If not, though, you’ll have to hunt High Orcs to receive the non-slotted version and then use the Socket Enchant NPC to slot it. It’s worth the effort in the end, though.


Katars/Jurs: This is the most unique weapon out of the entire game and pretty much the most valuable weapon to every single Assassin Cross. The Katar (also known as the Jur in game) is exclusive to the Assassin class. This class of weapon enables you to have full range of every skill you own (since without it you wouldn’t be able to use Sonic Blow or Grimtooth) while also doubling your Crit. The only disadvantage of using this weapon is that it’s two-handed, but for what it is, what it does, and what it allows you to do, this is a tiny disadvantage. It is also a MUST have for any self respecting Assassin Cross (with the exception to Double Dagger and sometimes Soul Breaker Assassins).

*Specialty Jur [4]: If you have a few Katars/Jurs, it’s most likely that the majority will consist of this weapon. Obvious advantage is the 4 slots which enable you to come up with useful card combinations. You should always have a few of these on you since they are probably your most valued weapon out of any Katar/Jur. Disadvantage? You have a low chance of External Bleeding yourself. This can easily be fixed with an Ungoliant Card, though. To get this weapon, try to hunt Eremes.

*Drill Katar [1]: This is such a fun weapon to have. Basically what it does is it has a very low chance to Full Strip your opponent. Not only that but it also gives you +30 Hit. It’s useful for the fact that it allows you to surprise them. I do suggest using this weapon sparingly. Probably best to use it if you’re confident, desperate, and/or you just want to have some fun. Whatever card you put in it, makes the difference, though. Hunt this off of Alicel.

*Infiltrator [1]: This is my personal favorite weapon of all time. Not only does it increase your DEF by 3, increase your Flee by 5, or give you +2 Perfect Dodge, it also increases your damage on Demi-Humans by 50%. Place a slot in it and overall it’s a pretty good weapon. You can make more powerful weapons than this if you choose to, so keep that in mind. Sadly, this Katar/Jur is pretty hard to obtain. To get this weapon you have to get really lucky finding a merchant who is selling it. Or get it the hard way by hunting the non-slotted version off of Nightmare or Nightmare Terror and slot it using the Socket Enchant NPC. It’s hard work and worth it in my opinion.


VII:The Equips: Equipment are a must for many reasons. They give special effects, stats, defense, and more. As an Assassin Cross you will need to learn what gear to switch and when you need to switch it. Take your time getting to know the items since you might not get them all the first time. Most people achieve +10 equipments and while this may look good and great you must know the limit to where you want it. As for me I have neither +9 or +10 gear because I am lazy as hell. Note to yourselves while there are many items exclusive and used by Assassin Cross that are not mentioned it is because I myself personally have no experience with them.

Headgears: Are the most important gear you can have while playing on Ragnarok Online. You are allowed to equip three different kinds Upper Head, Lower Head, and Mid Head. Note there are some headgears that take up all or just two slots.

*Custom Headgear: People will usually either use +5 stat helms [1] or switch between Feather Beret Which Reduces Demi-Human damage by 10% or Alice Doll [1] which does the opposite allowing to do 10% more damage to Demi-Human at the cost of falling asleep by a low chance which can be negated by a Nightmare Card. IF your going for mdef a +8,+9,+10 Frig is what youll want. Are attainable either doing quest, monster drop, buying from the mall.

*Wings: Also people usually use +5 to stat Wings [1] or use the +3 stat ones that give certain skills such as Lord of Vermillion, Storm Gust etc. Are attainable either doing quest, monster drop, buying from mall.

*Lower Headgear: Pretty much any item that gives +5 stat [1] like Apple, Ice Cream, Orange, mouth piece's. Are attainable from doing quest.

Armors: Your basic means of defense, in terms of gear is your Armor. Armors are especially important due to the variety of cards you can slot them with (if the armor is slotted). THANKFULLY there is one armor that you would most like use and want to keep which is known as Valk Armor.

*Valkyrja's Armor[1]: To go to simple terms it gives +1 to all stats is indestructable and increases your resistance to stun by 50%. This is the must have armor even a +4 is good enough to use. Dropped by MVP Valkryie Rangdris

Shield: WTF NOOB?? Yes its not stupid as it looks but some Assassins do like to carry shields. Besides the advantages of getting more DEF you can have more protection from those Caster classes with either having a GTB and save you some pointless instant deaths from Paladins by having a Thara Frog 30% reduc from Demi-Humans.

*Valkyrja's Shield [1]:This Shield is especially good for magic classes (this point is further emphasized when card slotting comes into play later). It gives you 20% resistance against fire, water, shadow, and undead property. Not only that, but it also gives you +5 MDEF. With the added bonus of having a slot, you can take the advantage against your opponent when the time calls for it (as long as you’re smart). Dropped by Valkryie.

*Strong Shield [1]: This Shield may confuse some people and may cause others to laugh at you, but if you card it right, it’s not something to laugh at. Strong Shield makes it so you can’t be pushed back at all. Yet sadly it causes 20% more damage on YOU from both melee and magical attacks. Depending on who you’re against, this Shield can sometimes save your life. Sometimes, in rare circumstances, it’s good against magic classes, but more often it’s used against melee. Dropped by Bloody Knight.

Garments: Think of this as having another armor. It adds DEF but is usually known for putting important effect cards than armor. There are two main garments you should use.

*Valkyrja's Manteau [1]: Having added def and being indestructible it is one of the best garments ever made in Ragnarok Online. This garment has interesting effect where it reflects by default 5% of the damage back yet the higher you upgrade it the more damage % you reflect back. Dropped by MVP Valkryie Rangdris.

*Wool Scarf [1]: While it looks plain it is very useful especially when paired with Tidal Shoe. This gives +4 mdef. Dropped by Banshee.

Footgears: Out of all the armors this is the one most people dont really care about or usually don't mind what they get.

*Valkyrja’s Shoes [1]: Unlike all of the other Valk equipment, this footgear isn’t that much of a big deal. Though it gives you a good boost in DEF, is indestructible and increases your maximum SP, this footgear is only really used because of its slot. Dropped by MVP Valkryie Rangdris.

*Tidal Shoes [1]: It increases resistance to water property by 5%. Yup, that’s it. Oh, and it’s slotted. In all honesty, though, it’s better to use this rather than Valk Shoes. This is because if you decide to wear Wool Scarf, you increase your maximum HP by 10% as well as increase your HP recovery by 5%. Not to mention that the 5% resistance to water property can come in handy against certain attacks. Dropped by Ragged Zombie.

*Variant Shoes: Think of this as Sleipnirs (not attainable) little brother it adds a 20% Maximum Hp/Sp and for every refinement it takes off 1% and adds +1 more def (why would you do this). Dropped by MVP Berzebub.

Accessories: The purpose of these equips are to give effects of a card that goes in, but some are pretty useful by themselves. Note these can not be upgraded.

*Ring [1]: Simple One Slotted and adds +1 STR.

*Ring of Flame Lord: STR+2 VIT+1 ATK+ 15 and adds a resistance to fire property by 10% also has a random chance of using random skills. Dropped by MVP Ifrit.

*Vesper Core 02,03,04: These are used if you got nothing else or if you need a little boost with STR, AGI, and DEX+HIT. Dropped by MVP Vesper.

VIII:Where To Level: So a few of you might not know where to level or don't know any idea how to level well heres a some few good places I myself went to Level.

*1-10: Simply go find the nearest poring or ant egg and kill it. Job Change

*10-55: You would most likely head over to payon dungeon 1 and kill a few monsters there to get some stats and job levels to get Double Attack and Improved Dodge. After you get that head over to Orc Dungeon 1 or 2 depending on your gears and kill there till you get job 50. Job Change.

*55-99: Now its pretty easy to level from here you can either go Double Dagger and melee everything or Katar and mob and grimtooth. You can go to Ice Dungeon 1 and kill Siromas make sure you have a Wind Elemented Dagger or Katar, If it gets slow head over to floor 2 same way to kill aim for Snoweirs and Gazetis and a few Ice Titans. Job Change

*Reborn 1-10: Same as before

*Reborn 10-55: Same as before

*Assassin Cross 55-125: Here you can go back to Ice Dungeon Level 2 and level there till 125.

*Assassin Cross 125-255: Okay here comes the difficult part you can either get this done slowly or get this done quick thanks to our GM's we are allowed to collect Field Manuels that allow us an extra EXP it goes by 100% and 300%(only attainable through donation or sold) at this level you can head to Abyss Lake 2 or 3 if you are using Daggers I suggest using a Dragon Killer and Moonlight Dagger why? Dragon Killer pierces Dragon Type monsters defense while the Moonlight Dagger gives back a few SP per hit. With Daggers you will mob the Dragons and Spam Meteor Assault. Katars can go a much easier safer way get a +10 specialty jur add 4 Earth Petite cards which do 20% extra damage to Dragon Types mob and grimtooth or use Meteor Assasult. The hardest way is going to Thors 3 and killing them yourself using Enchant Deadly Poison but I have no idea if the reflect will kill you. THE LAST AND FINAL WAY IS TO GET A GENEROUS PERSON TO LEECH YOU AT CURSED ABBY 3 or THORS 3. YOU CAN ALSO TRY OUR SERVERS CUSTOM POKEMON MAP YOU'LL JUST HAVE TO FIND A PERSON WITH THE KEY OR MAKE IT YOURSELF.

IX:Conclusion: Well at this point I think I've summed up everything you'll need to know to be and use an Assassin Cross, no this guide wont help you become the best Assassin Cross user but it'll help you build a foundation to where you want yours to be. I am open to any suggestions and comments which can be used to further provide info to how to use Assassin Cross's. PS This is my first and only guide so rate 1-10 if you'd like.
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You should un-afk on msn more so I can ACTUALLY TALK TO YOU! >;! -sad face-
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Hi Ryu dear.
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Nel! :D
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